An exploratory software studio

Follow
your other
ideas.

Some useful things begin as a small experiment. We make room for playful interaction, unusual interfaces and questions that deserve a working prototype.

Enter the lab ↓
The experiment shelf

A little room
for possibility.

Illustrative studies from an imagined lab notebook. Filter the shelf to explore different kinds of question.

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A01 / Interaction study

What if navigation felt spatial?

A concept for arranging related ideas around a shared centre, making proximity part of the explanation.

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A02 / Systems study

How does a signal become a decision?

A study of the states between receiving information, understanding its context and taking a useful next action.

↝
A03 / Feedback study

Can a small response explain more?

Exploring how motion, language and timing can make the result of an action easier to understand.

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A04 / Collaboration study

Where should an unfinished idea live?

A concept for keeping questions, sketches and decisions connected as a team learns together.

Notes on exploration

Make a thing.
Learn a thing.

  1. 01 / Give the experiment a question.

    A focused question helps a prototype produce an observation instead of a collection of opinions.

  2. 02 / Keep the materials light.

    Use the simplest form that makes the idea tangible. The first version is a tool for thinking.

  3. 03 / Capture the surprising part.

    Record what changed your understanding, what did not work and which direction now seems worth following.